The Naru Necromancer is one of the playable classes. It is focused on melee combat and summoning.
Lore[edit | edit source]
The Naru Necromancer is the spiritual guide of his tribe. They have found a path in the spiritual realm. These voracious spellcasters summon past tribal heros to fight beside them and are experts sorcerers that can destroy anyone who stands in their way. The most important Necromancer is Malgur, who is King Mango's most trusted advisor and head Necromancer of the Naru tribe.
Combat[edit | edit source]
The Naru Necromancer has a combat style specialized in wearing down and overwhelming opponents. He can use melee combat to poison and stab his enemies, and he can summon minions to assist him at mid-range. He is a very versatile class and his minions can be very useful in high level parties.
Stats[edit | edit source]
Starting stats for the Naru Necromancer are listed below:
|Necromancer||Health Points||Base Damage||Attack Speed (seconds)|
Abilities[edit | edit source]
The Necromancer's abilities are very different and offer many distinct play styles.
Dagger Attack[edit | edit source]
Stab an enemy with your dagger dealing damage for an amount equal to: Damage: 13 + 13 * 0.2 * Power and a periodic damage equal to Damage: 1 + 1 * 0.2 * Power for 3 seconds
Elder Invocation[edit | edit source]
Summon an elder spirit that comes to heal you.
Ancient Spirits[edit | edit source]
Summon 2 ancient spirits to aid you: Nizgul (melee) and Nazgul (range). Nizgul has HP equal to HP: 0.8 * MaxHP and Nazgul has HP equal to HP: 0.6 * MaxHP.
Nizgul deals melee damage to all enemies of Damage: 0.8 * Power and Nazgul deals range damage of Damage: 0.6 * Power.
Nizgul has attack cooldown equal to Attack Speed: 1.1 * Basic Attack Speed and Nazgul has HP equal to Attack Speed: 1.2 * Basic Attack Speed.
If Nizgul hits an enemy it will be slowed for 0.55 movement speed for 1.5 seconds.
Ancestral Golem[edit | edit source]
Transform into a Ancestral Golem that Doubles your Damage output.